"Shooters are all the same: save up some money to unlock cool weaponry. Why not make money your weapon ?"
I developed this little prototype during an Unreal Engine visual scripting workshop. The assignment was to take Unreal's third person template and create some enemies, collectibles and a win/lose condition to familiarize ourselves working with blueprints. However, I wanted to take things a bit further since we had a whole week to complete the assignment.
So, I wanted to make a shooter where timing was a determining factor in how much damage you would deal. As such, since I already had a coin collectible in-game, I went with tossing a coin in the air. And if you fire the moment it lands, it would instantly defeat any target you aimed at.
During this experiment, I was able to explore different aspects of Unreal Engine: animation, sockets, particles, AI navigation... But most importantly, I got to discover how simple it can be to quickly prototype mechanics through its Blueprints system. And while I'll probably always remain partial tocode for the freedom it provides, I definitely understand the appeal of using UE5's visual scripting.
Developed by Noah Coupey | 2025