
COIN FLIP TRIGGER
Tags: Prototyping, Third Person Shooter
Engine: Unreal Engine 5
Context: Visual Scripting Workshop
Duration: 1 week, April 2024
Team Size: Solo

"Shooters are all the same: save up some money to unlock cool weaponry. Why not make money your weapon ?"
I developed this little prototype during an Unreal Engine visual scripting workshop. The assignment was to take
Unreal's third person template and create some enemies, collectibles and a win/lose condition to familiarize ourselves working with
blueprints. However, I wanted to take things a bit further since we had a whole week to complete the assignment.
So, I wanted to make a shooter where timing was a determining factor in how much damage you would deal. As such,
since I already had a coin collectible in-game, I went with tossing a coin in the air. And if you fire the moment it lands, it would
instantly defeat any target you aimed at.
During this experiment, I was able to explore different aspects of Unreal Engine: animation, sockets, particles, AI navigation...
But most importantly, I got to discover how simple it can be to quickly prototype mechanics through its Blueprints system.
And while I'll probably always remain partial tocode for the freedom it provides, I definitely understand the appeal of using
UE5's visual scripting.